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Water Shader: Bio
Water Shader
Water Shader: Videos
Water Shader: Welcome
EFFECT OVERVIEW
This effect was created using Unity URP with Shader Graph and is placed on a custom plane object.
WATER
The transparent water shader used depth to determine the color of the water and where the water caustics start. The water caustics are only visible in the shallow sections of the water. There are panning vertex displacement and normal maps to create the waves. An edge foam will appear around any object that intersects the water. The water will refract any object placed beneath the water. The shader has a rain mode that uses a flipbook normal map to create the rain ripples. This effect uses a render texture to view particle systems in order to create interactive ripples.
Water Shader: List
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