Lumpy
My Personal Contribution
My role on the team was project manager, and lead mechanic, level and VFX designer. I led the design meetings and was an integral part in creating the initial concept. I worked closely with the coding team to determine how the key statistics would work in the game. I coordinated with each team member to ensure the project was completed on time and within expectations. In addition, I worked with particle systems and Unity shader graph to create effects that would mesh well with the work done by the art team.
CONTRIBUTORS
Lumpy was made by a team of six people from Divine Gardener Studios. What started out as a game jam game turned into a finished passion project.
DEVELOPMENT TEAM:
Emily Waugh - Mechanics, Level and VFX Design, and Project Management
David Helbling - Coder
Jared Burkamper - Coder
ART TEAM:
Emily Wynkoop - Character Design, Environment, and Marketing
Kyrah Gayle - Environment, and Marketing
Dustin Downs - Environment, Graphic Design, and Sound