LUMPY PILLOWS
It’s getting late and it’s just about time to get some shuteye. The only problem is, your child will do anything to stay up all night. Sneaking ice cream, blaring the tv, and refusing to put on PJs is one thing, but lighting fires? Trashing the house? He can’t be put down to sleep until all of this is cleaned up!
Local two-player allows one player to be the structured and exasperated parent that just wants some sleep, while the other player gets to be the hyper and terrifying child that refuses to lay down. Who will win? It’s a test of wills only you can determine. Originally crafted as part of a 48 hour Miami University Game Jam.
My Personal Contribution
My role on the team was lead mechanic, level and VFX designer. I led the design meetings and was an integral part in creating the initial concept. As the level designer my job was to block out and fill in the level. Also, I coordinated with the coding team to make sure all of the many mechanics were being implemented according to the initial plan. I created the particle effect for each of the mechanics.
CONTRIBUTORS
Lumpy Pillows was made by a team of nine people during a 48 hour game jam.
DEVELOPMENT TEAM:
Emily Waugh - Mechanics, Level, and VFX Design
David Helbling - Coder
Jared Burkamper - Coder
Sean Keough - Project Manager
ART TEAM:
Emily Wynkoop - Environment, and Marketing
Trey Grabinger - Character Design, and Environment
Dustin Downs - Environment, and Sound
Christian Turner - Character Design, and Environment
Graham Curry - Graphic Design